Update as of 5th June 2011 : Source code for the game has been published on this page. Now you can change the game as you wish, using Swishmax (www.swishzone.com)
Update as of 20th Dec 2010 : I have been noticing quite a lot of visitors reaching this page through google search. So drop in a comment if you would like me to add any new features onto the game.
This was a simple game I created using SWiSH in 2005. The questions appear randomly with no logic for the levels of difficulty and the “Phone a friend” lifeline is a dummy lifeline with no real purpose. You should check out the game here. The game was hosted on a free domain kbc2.be and also on openflash.be initially which got a decent amount of hits. Those domain names dont exist anymore, so I have published it here. You can download the source code and read the instructions below if you like to edit the game to suite your needs.
Click below to play the game
KBC flash game source code
I have also noticed a few visitors to this blog searching for terms like “kbc game source code”. I am not sure whether anyone want to modify the existing flash game to accomodate new lifelines or game rules.
Anyway, you can download the source code for this game and a sample questions database (20 questions only) using the link below. You will need Swishmax v3 to open the .swi source file and edit program logic. If you just want to edit the questions and answers database, you can edit the core.kbc file in the zip archive.
If you modify the game using this source code and publish it elsewhere, you should retain an always visible text which reads “thekirankumar.com”
Download the game
How to add your own questions or edit the questions in KBC ?
The questions database (core.kbc is included in the KBC.zip package) contents are as follows :
&totques=183&
&ques1=What is capital of India?&
&a1=Bombay&
&b1=Delhi&
&c1=Calcutta&
&d1=Madras&
&ans1=2&
&ques2=Who is known as the father of the nation?&
&a2=Lal Bahadur Sastri&
&b2=Mahatma Gandhi&
&c2=Bal Gangadhar Tilak&
&d2=Rajiv Gandhi&
&ans2=2&
…
The first line &totques=183& in the file can be changed to specify the total number of questions you have in your database. If you plan to put only 20 questions, change the line to &totques=20&
The first question is in a variable called quest1, the second on quest2 and so on…
Similar naming for options . Variables a1,b1,c1,d1 will contain the text for the options for question 1. a2,b2 etc for question no 2
Answer is specified as &ans1=2& where the value 2 says the answer for question number 1 is option b (i.e, the variable b1). Similarly ans1=3 means that the answer is c.
Hence, by editing the core.kbc file using an text editor, you can modify/add new questions to the game.
You can access the source code of the flash game by opening the KBC.swi file using SwishMax. Post the URL of your version of the game as a comment in this page, I would love to see them.
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